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Wine 11 rewrites how Linux runs Windows games at the kernel level, and the speed gains are massive
(www.xda-developers.com)
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.
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Original /r/linux_gaming pengwing by uoou.
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It may be heresy, but at that point, just run the Windows version over the linux one, yes.
The amount of games that:
Have linux builds,
that run noticably better than the Windows executable through Wine/Proton
yet require 32-bit linux libs,
in 2026?
Must be zero, or close to it.
Besides, I love the meme that "Wine is a better gaming platform than native linux, or native Windows." There's something so satsifying about robbing Microsoft's own API.
I don't think it's heresy, but I do think there's value in devs shipping native Linux builds. It's a Mindshare thing. If devs never target Linux they won't build with Linux in mind.
But as a user, it's fine to use whichever version gives the best performance.
Won't they?
I posit this:
Windows gaming will die. Slowly.
Devs will target Proton more and more explicitly.
...Until development is basically exclusively targing Wine/Proton, on Linux.
It's easy to laugh at that as a meme, but does Windows seem sustainable now? Is there any sane "single target" for game devs other than Proton? Hence I think that's legitimately what will happen.
No, you definitely have a point. An increasingly valid one, I might add.
And I do wonder what the "point" of Wine will be overall if we ever get to the point where the majority of users are on Linux.