this post was submitted on 21 Mar 2026
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Yeah, dnd's "armor as avoidance" is really unsatisfying to me now. That and how you can beat their AC by 15 and then roll minimum damage. At least pf2e addresses that.
I want to be able to mechanically distinguish between "hard to hit" and "hard to damage", and DND generally doesn't deliver.
You could use Damage Resistance. Instead of having the AC for platemail be super high, just apply Damage Resistance: Physical to it. The rules have stuff to distinguish hard to hit and hard to damage, but generally the only time I see damage resistances used is if you're fighting skeletons that have a natural resistsnce to non-bludgeoning melee attacks.