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I haven't seen this video yet (will when I get home) but based on another by Gameranx, DLSS 5 looks like it will simultaneously:
If they can program it to just skip over character models, it might actually be good tech. Of course I have near zero faith in that happening.
I think to your second point, since this AI Instagram filter is based on a 2D picture with no understanding of the light source or materials, even the background with this tech will ruin things.
One of the things I said in another post is that the DLSS demo with Grace was that I wasn't just thrown by the face, I honestly was also thrown by the brightly lit background that really undermined what that scene was trying to convey.
To me the original scene was somber, she's visiting a murder scene, the background amplifies that somber, feeling of dread with everything darker, shadows everywhere threatening to consume the light. The DLSS 5 scene, everything is brighter, shinier and now that same scene isn't helping to convey the getting atmosphere, it's like the darkness is being overcome.
Yeah, turning up the lighting (essentially) on certain aspects of the background seems like an actual accessibility use case. There are probably far more direct ways of doing it that don't interfere with artistic intent as much. I wonder if we will ever get away from raster lighting in a way that isnt buttfucking computationally expensive.