this post was submitted on 17 Mar 2026
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Considering that DLSS and DLAA are, and I would image that the FSR equivalents are too, separate processes so they could drop DLSS and just concentrate on DLAA. But that's not where the money and ray tracing is, and part of that is also on gamers in general since there's always such a focus on FPS, something that even I'm guilty of, and not visual quality.