this post was submitted on 17 Mar 2026
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[–] kayzeekayzee@lemmy.blahaj.zone 28 points 17 hours ago* (last edited 17 hours ago) (2 children)

Okay so ethics debate aside.. it just looks bad? If they get this to work in real time, that's technologically impressive, but it literally just looks like a "slop filter".

  • Overtuned contrast
  • Overuse of back lighting
  • Too many shiny and wet surfaces
  • And the worst of all: faces get "yassified" to look like entirely different people - looking more like overly-edited supermodel photos than real people

Yes: hair and skin are notoriously difficult to render well in real time.. but if you're running a model like this, you can probably afford to calculate the SSS properly lol

Or idk. Maybe only run the slop filter on skin and hair. RTGI is already pretty much perfect these days if you do it right

[–] FauxLiving@lemmy.world 2 points 8 hours ago

RTGI is already pretty much perfect these days if you do it right

Ray Tracing the entire scene looks great. It's also way more computationally expensive than upscaling.

DLSS is just a shortcut, and shortcuts have costs. I don't like the image quality cost so I don't use DLSS (XeSS looks better anyway) and so I just buy more powerful hardware. Someone on a low-end machine can't simply enable raytracing and still have a playable game, DLSS gives them more options.

[–] inclementimmigrant@lemmy.world 1 points 7 hours ago

The hogwarts legacy demo was especially egregious. The mesh they applied make that teenager look like a thirty year old with the crap the did. It was absolutely horrible.

And yeah, even the resident evil screen, I know that everyone is focused on the whole AI only fans update, but just the scene behind the character, everything was just brighter, kind of ruining the moody, melancholy look and I'm guessing the intent of the original scene.