this post was submitted on 17 Mar 2026
88 points (94.9% liked)

PC Gaming

14233 readers
556 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
 

Uh huh...

you are viewing a single comment's thread
view the rest of the comments
[–] ech@lemmy.ca 38 points 1 day ago* (last edited 1 day ago) (4 children)

will all be under our artists' control

Literally impossible. The entire point of the tech is it is autonomous, that it can "improve" things moment by moment. That is by definition outside of their control. Also, it better be fucking optional because only the 1% are playing games with dual-5090s. These fuckers are so out of touch.

Also,

This is a very early look

Motherfucker, you say this is releasing within the year. How is this "very early"? It should be in the polishing up stages by any reasonable, professional timeline.

[–] glimse@lemmy.world 4 points 16 hours ago (1 children)

I don't see why it wouldn't work the same way as shaders. There's just no way a developer making a 3d puzzle game would be forced to have it enabled

[–] FauxLiving@lemmy.world 2 points 15 hours ago (1 children)

You don't understand, once DLSS 5 is released into the wild then nobody will have a choice. It's basically Skynet, the end of the world, Snow Crash, a breach in the Black Wall.

It will install itself the moment a person searches for Godot tutorials and nobody can ever disable it. It would be LITERALLY IMPOSSIBLE (didn't you see that they said 'literally'?!) for an artist to control.

~/s~

[–] glimse@lemmy.world 1 points 15 hours ago (1 children)

I hate Nvidia and think this demo (mostly) looks like shit but these hyperbolic reactions are making me feel like the crazy one. I know it's janky and running on 2 cards but it's wild that it's happening in real time and IMO it's really interesting tech. There are so many cool ways this could be applied beyond hyper realism

[–] FauxLiving@lemmy.world 1 points 12 hours ago (1 children)

You're not crazy, you're just reading a topic associated with AI and so it's full of bots, their misinformation and outrage, and the idiots that are influenced by them.

Like all of these threads, we get these insane bad faith 'arguments', misinformation and heavy vote manipulation.

There are certainly valid criticisms about DLSS. It creates visual artifacts, it's often used as a crutch by games to create performance, in the case of DLSS 5 the overall effect is weird as you've said. I agree with a lot of the complaints and I'll probably enable DLSS 5 once and then go back to native... but I think that a lot of comments here are just ridiculous so you're not alone there :P.

[–] glimse@lemmy.world 1 points 12 hours ago

I read some more about it and it looks like developers have a lot of granular control. Not just % applied but options per object type. So they can max it out for faces, 50% for water, 25% for foliage, etc.

There are some legitimately awesome use cases for this especially if they let developers train their own models. I didn't play Death Stranding but I know they've got detailed face scans of Norman Reedus...imagine if the Norman filter got applied to his character in-game.

[–] glimse@lemmy.world 1 points 12 hours ago

I've now read more about this and developers DO have a ton of control. They can choose what parts of the image to apply it to and with what intensity. So I guess it's not literally impossible

[–] Uruanna@lemmy.world 7 points 19 hours ago

Motherfucker, you say this is releasing within the year. How is this "very early"? It should be in the polishing up stages by any reasonable, professional timeline.

Don't worry, they'll speed up the dev and QA time with AI.

[–] paraphrand@lemmy.world 23 points 1 day ago (1 children)

Claiming something is still in progress and that major change can happen before release is a classic tech industry public relations game, and too many “influencers” take it at face value.

[–] ech@lemmy.ca 7 points 1 day ago

It's infuriating.