this post was submitted on 14 Mar 2026
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Advanced Shader Delivery uses precompiled shaders for "console-like load times" across PC hardware.

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[–] Quetzalcutlass@lemmy.world 28 points 1 month ago* (last edited 1 month ago) (13 children)
  1. Steam already does this and it rarely helps due to how every card + driver revision requires its own unique compilation. I think Steam's is opt-in though and I doubt Microsoft will give you a choice, so maybe they'll have more luck due to the sheer amount of data they'll be able to harvest. Ugh.
  2. I still genuinely hope it works out. I've been playing Enshrouded lately, and on my machine it takes forty minutes to compile shaders after every driver update.
[–] Randelung@lemmy.world 4 points 1 month ago

I have a Skylake CPU. I know if Microslop goes through with this, it'll just be another "oh sorry, can't run this software on your hardware. ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯ Please buy a new computer. Also SafeBoot and Intel for some reason."

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