this post was submitted on 11 Mar 2026
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We celebrated the downfall of Flash because every other week, some horrible vulnerability was found. And because of the ease of distribution in games, it was super easy to jack people's computers.
What killed the prevalence of all these wonderful free games was developers' ability to make money on Steam and Roblox.
Plus those of us on Linux desktops didn't love the workarounds we had to do with gnash or whatever. The rise of the mobile device cemented the need to have open web standards not tied to proprietary formats and proprietary software.