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"They don’t care": Inside the triumphs and failures of accessible gaming hardware
(www.rockpapershotgun.com)
This is a most excellent place for technology news and articles.
I wanted to quote a section of your comment, but my hands are currently jittering too badly to select it, because my phone doesn't recognise it as a long press if the finger keeps jittering about. Careful typing and autocorrect options are incredibly helpful here, but I never even thought about looking into accessibility options for this (it's a very rare issue, so jot usually a nuisance).
Anyway, I wanted to reply to the job about software accessibility: I had a job once where - among other responsibilities - I checked the web-app we were producing for accessibility, in order to assemble a list of issues. It would have been shorter to just write "the whole damn thing" because abso-fucking-lutely nothing catered to the standards that we were given to adhere to.
You can fix colors, you can fix focus highlighting, but you can't easily fix the whole damn thing being neither arranged in a reasonable navigation order that traversing it by keyboard would make sense nor usable by screen reader at all because absolutely nothing made sense in terms of structure, tables etc.
Yeah. A lot of companies try to just bolt a11y onto an existing app. You have to design from the start that way. And if you do, it actually makes a better app for everyone