this post was submitted on 07 Mar 2026
244 points (98.8% liked)

Steam Hardware

21423 readers
88 users here now

A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

If your post is only relevant to one hardware device (Deck/Machine/Frame/etc) please specify which one as part of the title or by using a device flair.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Svinhufvud@sopuli.xyz 3 points 2 days ago (2 children)

I might be remembering incorrectly, but didn't the Frame support foviated streaming not rendering? As in, isn't foviated rendering a game specific thing, not a headset specific thing?

[–] vividspecter@aussie.zone 1 points 1 day ago

It supports both, but yeah, for rendering it will require updates to the game.

[–] Zamundaaa@discuss.tchncs.de 3 points 2 days ago

The headset has eye tracking to make it possible, but yes, apps have to implement foveated rendering for it to work.

I think it is possible for the VR compositor to do some eye tracking optimizations for the app without the app doing special stuff, but I don't know how much that helps (or if it's even implemented in SteamVR).