this post was submitted on 02 Mar 2026
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Gaming

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[–] Hathaway@lemmy.zip 6 points 1 day ago* (last edited 1 day ago) (1 children)

Precision. It’s really hard to see anything at 300m with the eyes. You can’t shoot what you can’t see. You very rarely have clear sight lines out that far, and even when you do, it’s hard to put anything on a human sized target that far.

At 300 m the naked eye sees a person as about the size of a grain of rice.

[–] nightlily@leminal.space 8 points 1 day ago (1 children)

It’s not impossible. I used to bullseye Womp Rats in my T-16 back home.

[–] Hathaway@lemmy.zip 4 points 1 day ago* (last edited 1 day ago) (1 children)

Never said it’s impossible. You just won’t do it. A standard (American army) infantryman has a red dot. Non magnified. With adrenaline, moving targets, trying to not die, you will not be effective at that range.

You can use overwhelming volume to suppress, but, realistically, you’re going to close the distance. In a straight up infantry on infantry engagement anyway, which is a rarity.

Edit: just realized the Star Wars reference lmfao my bad

[–] Naz@sh.itjust.works 1 points 23 hours ago

This is true. I played a lot of VR "full realism" games and frequently my squad couldn't see anything far away (not to mention VR resolution is quite a bit lower than real life)

We resorted to one of us carrying a dedicated 7.62×51 semi-auto rifle with a long range optic (which was me) and a backup weapon. One of the guys carried a spare box of 100× 7.62 just in case, and it worked out great.

Ironically, using the long range optic like a spotter scope was almost as effective as hitting guys on towers, I struggled pretty badly if they were laying down, and the longest hit in the game was 482 meters (yards) on a guy who wasn't moving at all, and took 3 tries.

Source: Ghosts of Tabor