this post was submitted on 26 Feb 2026
76 points (91.3% liked)

PC Gaming

14054 readers
791 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] sonalder@lemmy.ml 8 points 2 days ago

You forgot to mention that it was ported years after its initial launch. Porting is way cheaper than developing especially nowadays where we have basically the same architecture in a dedicated DRM machine (console) than in a Personal Computer, it's basically a x86 APU running a proprietary fork of BSD (and Windows for xBox). It's not like back in the days where each machine (pc or console) had there own architectures that could radically differ. Also Game Engines have feature backs-in, Vulkan is universal (and better than DirectX (Microsoft) or OpenGL). Honestly I wouldn't be surprised that selling 3M copies on Steam alone at a 50% discount would still be a profitable porting.

Porting and developing are not my jobs DYOR.