this post was submitted on 26 Feb 2026
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It was never going to be disco elysium, and whatever Kurvitz, Rostov, and Hindpere make is also not going to be disco elysium, and summer eternal the most heavily "We're doing communist video games" breakaway is definitely not going to be making disco elysium, and Longdue Games whose thesis is basically "We're doing disco elysium but kinda x-files" is definitely definitely definitely not gonna make disco elysium.
Disco elysium happened because of a combination of the inspiration of the writers and designers, the completely botched creative process and the synchronicity of workers who are now scattered to the winds.
Also Disco Elysium is a setting that had ages to grow organically as Kurvitz' RPG campaign and novel and ended up being unique and unpredictable and beautiful and sad in ways you can't just recreate from scratch over and over again. It has a depth to it that is always felt even when it is not directly brought up.
For anyone interested The WoW Diary is a snappy read and demonstrates this point very clearly in the context of how Blizzard put lightning in a bottle despite the development being a disaster and then around the activation acquisition a ton of the passionate talent left (pre breast-milk gate)