this post was submitted on 24 Feb 2026
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A certain amount of this seems to be happening anyway just because the culture at AAA studios is so inimical to gaming in general. Looking at a game like Peak, I don't see any indication that the devs went out of their way to reduce hardware requirements, but it's less intensive than major releases anyway. Companies not having the resources to spend years working on super detailed massive environments may end up working in their favor.
Honestly, I think something like Peak ends up feeling more intentional and well executed than something like Cyberpunk 2077. Peak's jank feels like it's just part of how the game is supposed to be, whereas Cyberpunk they put so much effort into some aspects that it's weird and jarring when you run into those things that break verisimilitude. But if Cyberpunk looked like it was designed by an indie dev with good enough but not state of the art graphics? I probably wouldn't notice some of the issues as much. Also I feel like there wouldn't be as much corporate involvement leading to the kind of hand-holding that shows up in Phantom Liberty.
This is headed toward devolving into me complaining about feeling like I'm not in half the scenes that revolve around Idris Elba rather than V, but you get the point!
Very related, you should check out Cairn.
I love your comment not only because it makes a lot of sense, but also because it taught me the words "inimical" and "verisimilitude." Thank you.
If I keep learning new words I'm going to start to forgor older ones!