this post was submitted on 22 Feb 2026
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But if you asked, gun to my head, 'what was the best console?' - it's the PS2. It's not even a contest. The video chip had such a disgusting fillrate that Xbox 360 remakes had to tone down the overdraw. Licensing remained dirt cheap, so weird shit could get on shelves at like two dollars per copy. The controllers were practically the platonic ideal. Just an incredible environment where innovation could look and feel complete.
What little was missing from that machine is abundant in its competitors. The Gamecube is a party toy with four controller ports and the wildest shader pipeline that's not technically programmable. The Xbox showed the full potential of hard drives and online connectivity. PCs could increasingly take internet access for granted, where Flash games offered instant access with negligible oversight.
Through this period, cross-platform engines started abstracting away any hardware differences. "Ports" stopped being from-scratch recreations or high jank at low framerates. It was the inflection point for all hardware becoming a generic compiler target. The fact the PSP was supposed to get an Oblivion port, and it wasn't just the PC game, already felt kinda weird.
I could call this a golden era for software - for developers making a game once-ish, and selling to nearly anyone with nearly any platform. Yet at the same time, the RTS genre was dying, EA killed a lot of important companies, and Bethesda had this silly little idea to sell you armor for your horse. It's never just one thing.