this post was submitted on 16 Feb 2026
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Some of that seems to be that BG3's crazy level of reactivity was really hard to manage without glitches like "romance points" accumulating way too fast (the plot is also like a few weeks long?) - if they dropped a few of the weaker characters it'd have massively reduced the complexity.
Owlcat did a more traditional text-heavy isometric, and the romances there were better paced by being linked to the time progression and chapters of the story... and also just a lot easier to avoid if that wasn't to your taste. Hell, you could even break them all by pulling the "Become Really Awful" lever.
...though I suspect that BG3 being the horny game, they were "politely encouraged" to have the horny happen sooner.