this post was submitted on 16 Feb 2026
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While a lot of RPGs now depict romance (the thing that happens in real life (or so I have heard)), they don't really do Romance (the genre). The Witcher 3 is kind of half an exception, as mentioned in the article, and I think it's because Geralt has an untraditional amount of internality for an RPG protagonist.
I disagree that there hasn't been progress, though. Baldur's Gate 3's romance with all its flaws is still a huge step up from the Mass Effect style "aggressively flirt with your subordinate five times to have a totally sweet humping scene with them before the final mission"
I think ME is just too many characters and they can't give them all as much background as Liara.
Some of that seems to be that BG3's crazy level of reactivity was really hard to manage without glitches like "romance points" accumulating way too fast (the plot is also like a few weeks long?) - if they dropped a few of the weaker characters it'd have massively reduced the complexity.
Owlcat did a more traditional text-heavy isometric, and the romances there were better paced by being linked to the time progression and chapters of the story... and also just a lot easier to avoid if that wasn't to your taste. Hell, you could even break them all by pulling the "Become Really Awful" lever.
...though I suspect that BG3 being the horny game, they were "politely encouraged" to have the horny happen sooner.