this post was submitted on 11 Feb 2026
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Mewgenics, the new release from Edmund McMillen and Tyler Glaiel, the indie devs behind hit roguelike The Binding of Isaac and all its subsequent expansions, smashed through 250,000 copies sold in just 12 hours.

In a tweet posted by Glaiel, he screenshotted a post from 2023 where he explained it would need to sell that much for him to "consider Mewgenics a success." Shortly before, IGN reported the game sold over 150,000 copies in six hours, and that McMillen's previous sales record came with The Binding of Isaac: Rebirth, at 40,000 in one day.

This came just a few hours after he revealed the team "made back their development budget after three hours," which given the game was first announced in 2012, is a huge accomplishment. That's a whopping 14 years, although it was put on hold in 2014, canceled in 2016, then picked back up again two years later

To celebrate, Glaiel posted a picture of both him and McMillen with a cat-shaped cake, while they each hold replica awards and wear gold medals. At the time of writing, Mewgenics peaked with a player count just a few shy of 66,000 on Steam, and it was the top-selling game on the platform yesterday.

It's also been received to critical acclaim, with a Metacritic score of 89 from 38 reviews. Polygon's Mewgenics review describes it as "a charmingly churlish game" that "players could likely get years of entertainment from," along with considering it "the first GOTY contender" for 2026.

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[–] thelastaxolotl@hexbear.net 6 points 3 days ago* (last edited 3 days ago) (1 children)

Thats because they made a review a week ago

Mewgenics purrfectly balances crass humor with brilliant tactics

Mewgenics is perhaps the most ridiculous venture from Binding of Isaac developer Edmund McMillen yet, and I mean that in a very complimentary way. It’s part turn-based tactics game, part roguelite, and part, uh, cat breeding simulator? Sure! The overall game loop itself is fairly simple: send cats on combat excursions to collect food and coins, level them up, then bring them back home to breed even better fighters for next time. If you think that sounds ridiculous, you’re completely right, and it absolutely rules.

The runs in Mewgenics span across three acts, all of which feature one main area players begin in, like an alley, that then splits off into two diverging paths of two more levels — a sewer into caves, or a junkyard into a boneyard, for example. Each map also features a fork in the road, offering an optional more challenging path that rewards more valuable loot, but it’s not for the faint of heart. This alone offers a wide variance between each run, but there’s much more to contend with than that.

Along the way, players will find kitty apparel, consumables, and weapons from stores and random skill check encounters. Cats will wear things like old wigs that spew spider companions, pop pills for temporary boosts, and can even wield Mom’s Knife (a Binding of Isaac nod that made me audibly yell at my desk in excitement). Though they can bring these back home for future runs, items will eventually become worn down and break.

The complexity continues with the boundless potential for inventive cat class combinations. Combine a tank with knockback and a mage with ice powers to send frozen enemies careening all over, or team up a fighter who gains power when an ally is downed, a necromancer that can damage the entire board, and a cleric to bring kitties back to life to make an unstoppable killing machine.

Though class partially determines a character’s stats and moves, traits also have a huge impact on how cats function in battle. Some traits are just simple stat boosts or elemental immunity, while others can be completely game changing. When I encountered a boss that split into increasingly small units, for example, my fighter had a trait that would make him take another turn after killing an enemy. I was confused at first, then delighted as I watched him take at least eight turns in a row autonomously, mowing down enemy after enemy.

[–] CarbonConscious@hexbear.net 8 points 3 days ago (1 children)

a necromancer that can damage the entire board, and a cleric to bring kitties back to life

Ok the cleric raises dead and the necro does aoe? This really is a crazy game!

[–] purpleworm@hexbear.net 5 points 3 days ago (1 children)

In D&D Clerics get access to a resurrection spell at like 5th level.

[–] take_five_moments@hexbear.net 3 points 3 days ago

i think he was joking