this post was submitted on 09 Feb 2026
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I never played KoF despite being from Latin America, so I can't compare it to that, but even if the game is very derivative I genuinely think it is fun outside of a few things, tho I'm super casual at it at this time. I do think the ability to play duos is very unique right now, which is not something you can do on other current fighting games (at least that I know of), it allows for me and my brother to have tons of fun playing together, almost all the time it is double the joy when we win and half the frustration when we lose.
Wouldn't that be hard to play without communication? I could also see it being actually way more frustrating since the skill gap between you and your random teammate could be rather big. I played a lot of League (nearly 12 years I think) and that feels like it would just introduce the bad part of League into this game.
If it was the first time this was happening I could maybe agree, but this happened multiple times already with Riot, it's a pattern that I genuinely don't understand. First there was LOR and how they handled it very poorly, including with barely any advertising, then there was all the indie games third party companies did (I never played them but I heard they are quite cool), where you only knew they launched if you kept an eye on them because Riot sure as hell didn't advertise these games nearly enough, which was followed by simply cutting the whole thing off. It was directly related to League, yet I don't remember there being even a single ad inside the client at the time for these games, which would make sense to do since the majority of people that care about that universe are there, its genuinely baffling, its like they simply don't care and want these to fail.
Yes and it should have been made the entire focal point of the game. It should have been the game's core identity but they were spineless and made a solos mode. The existence of solos prevents the game from being what it could be if Duos was the only mode available. Everyone plays solos instead and Duos becomes a niche side-story.
Yes but that's fine. The magic that happens when things go right and people synergise to pull off cool shit is VASTLY better than solos optimised combos. The game also has a damage problem, with character dying way too fucking fast, which feels bad, which would not exist if people were dropping combos more due to the synergy required.
I don't think communication is an issue, you don't have time to communicate in duos anyway. All cool shit that happens comes from two people wordlessly weaving stuff together after playing enough rounds with one another to learn the other person's playstyle and patterns.
I'll have to disagree, I still see quite a bit of duos on casual lobby at least, but I haven't played a ton of ranked yet. On tournaments it seems to be a bit of a low representation, but Sonicfox and Inzem are playing duos and getting good results. There's also the twins from Japan that I keep hearing about.
While I agree it is super cool, a best of 3 set is not enough for that to happen to the majority of people, not even a best of 5 would be enough, ranked would be a mess specially on lower ranks. I could see it working for casual, but even then you would require people to keep playing together for a long set, and after that, all that effort goes to waste because you then get paired with someone else that plays differently.
The devs agree with that and are going to tone that down from a video I saw talking about that.
I actually use communication quite a lot with my brother when playing so we don't end up coming in at the wrong time, don't end up wasting super and to use tag correctly. Tagging specially would just be super weird without communication and a common pain point when playing with randoms.
Yes that is the point. It is a good thing for player retention.