this post was submitted on 08 Feb 2026
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It is really telling that the Fallout 3 interpretation of the Enclave is so popular amongst fans that they keep clamouring for more of it.
Because there weren’t Enclave in New Vegas or 4? And they’re the worst villain so I guess we want more Enclave?
I don’t really care either way.
Of course I’m aware the first two games exist, but turn based strategy isn’t my bag. I played a little of both when they were new, but I couldn’t get into them. Not for a lack of trying though.
erm akshually Arcade Gannon and other characters have a quest tying into the Enclave
What I mean is there's a worrying amount of Enclave fanboys in the larger Fallout fandoms. Like, one of the more popular quest mods for Fallout 4 is one that allows you to rebuild the Enclave.
And the vision of the Enclave they've glommed onto is specifically the Fallout 3 portrayal.
Weird. I never played that. Though I didn't play every Fallout 4 mod. I heard about a Creation Club one where you got Enclave power armour, but I don't think that's the same thing. I was mainly waiting for Sim Settlements to get updated. Now that it is, I no longer have a gaming PC. My Mac can run Fallout 4 quite well, but the biggest hiccup is that we have to disable gore. Something about the way dismemberment works, it gets the translation engine (WINE or whatever) all messed up. I haven't tried running it without disabling dismemberment. That, a mouse fix, and a sound fix is about all it takes. I did the first part, got to Concord without any issues, but called it a day at that point.
I can't really speculate on what I don't know about, but I would guess wanting the Enclave in Fallout 4 is push-back from Bethesda making you play nice for so long. Nuka-World let you be a bastard, sort of, but it wasn't well thought out. They looked at the data Microsoft gave them on Fallout 3 achievements and decided most people wanted to play good based on that, so they took out most of the evil options. They were genuinely surprised by the backlash by people who wanted to play the bad guy. Even I, a chaotic good type player, wanted the raider gangs more fleshed out, and with the player able to work for them. There's a terminal in, I think it's the Corvega plant, maybe there's one in that town Garvey's group were based out of, to the southeast, near the player (DLC) vault, it talks about the various raider factions and their leaders, but that idea was never fleshed out. It would have been cool if taking out leaders weakened the factions (much like how the Xbox 360 game Crackdown worked) but it was never that deep. Anyway, I guess people just wanted an evil option.
I get running an evil play through of an RPG (my favourite pathfinder WOTR mythic is lich because of how well done a villainous route it is).
But imho, BoS and Institute already exist as evil options, so I think there's something a bit deeper with people going through so much effort to bring the most explicitly fascist group in Fallout (although its a close race with the Legion) as a player faction.