Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Firestorm Druid
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An open world is a design choice with a subtext that to me says "go anywhere, you'll find something interesting no matter what". And when it's well executed, that's a fun way to play, just going in whatever direction looks intriguing and enjoying it every time.
That's... Not what the vibe of a Souls game is to me. I expect to be on my guard at every turn, creeping past dangers, searching for goodies, progressing carefully and learning the enemies' patterns. In that headspace, I'm not recklessly chasing my way to the horizon in search of fun, I'm warily hunting my way through an ugly crapsack world.
The twisting, vertical, meandering, highly constructed and closed-in design of those worlds lends itself to the sense of prowling through a dreadful mystery.
If he loves open worlds so much, I wish he'd do so in a setting that fits the subtext. Using open worlds as a "sense of scale" gimmick is not fresh or impressive anymore.