this post was submitted on 03 Feb 2026
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Total market share is irrelevant. What matters more is total users.
If you make a product and there's a million people on a platform who could buy it, the costs to port that product (and support it) need to be low for it to be worthwhile.
If the total number of people on that platform increases to 10 million, now the cost to port/support becomes more like a minuscule expense rather than a difficult decision.
When you reach 100 million there's no excuse. There's a lot of money to be made!
For reference, the current estimated amount of desktop Linux users globally is somewhere between 60-80 million. In English-speaking countries, the total is around 19-20 million.
It's actually a lot more complicated than this, but you get the general idea: There's a threshold where any given software company (including games) is throwing money away by not supporting Linux.
Also keep in mind that even if Linux had 50% market share, globally, Tim Sweeney would still not allow Epic to support it. I bet he'd rather start selling their own consoles that run Windows instead!
That sounds about right when comparing Microsoft's claim of "1 billion" Windows devices. 5% of a billion is 50 million(not a perfect comparison as 5% Linux is total including MacOS/others from statcounter but you get the idea). So 50 million to 100 million Linux users globally sounds about right.