this post was submitted on 21 Jan 2026
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[–] BigBananaDealer@lemmy.world 5 points 1 week ago (22 children)

im not sure what youre trying to say

[–] Entertainmeonly@lemmy.blahaj.zone 1 points 1 week ago* (last edited 1 week ago) (10 children)

Any mic could have been used to allow us to voice shouts. But they chose to lock that behind an $80 device. By supporting that you support locking game mechanics behind dongles. That's not immersion no matter how you spin it.

I'll come back and add if Bethesda would have released that mechanic to all mics, we all would be speaking dovakin like trekies speak klingon. That would have added to the immersion by bringing the game language to life. As is, it was a marketing ploy that only worked on those that had already bought the device. It was not marketed well, by forcing purchase of a new peice of equipment instead of allowing all to access the program, it was never allowed into the actually gaming zeitgeist past a niche novelty.(again speaking of the language not the poorly conceived connect device) See, the actual device and the program that patches skyrim are actually not the same thing. They just locked the program to only slave for that one $80 device. Yes. Very immersive.

[–] BigBananaDealer@lemmy.world 1 points 1 week ago (9 children)

so.....why havent they done it again?

only other games i even know of that utilize a mic in that way are guitar hero, rock band, and that alien game. but they just detect pitch and sound not specific words

[–] CascadianGiraffe@lemmy.world 2 points 1 week ago (1 children)

Seaman on the Dreamcast when it launched was pretty crazy.

It came with the mic when you bought it.

[–] BigBananaDealer@lemmy.world 1 points 1 week ago

forgot about that one. funny little game

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