this post was submitted on 17 Jan 2026
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[–] 7bicycles@hexbear.net 1 points 1 day ago (1 children)

I always differentiate this in my head as "earliest proven example" and general industry trend and also into actual 0-improvements and diminishing returns and when I think about it it goes back so much more.

For general industry trends 2019 is the point of actual 0 improvements. Things lke CONTROL, Metro Exodus and the RE2Make look entirely indistinguishable from things released today. But then so does MGS V or even Ground Zeroes all the way back from a decade ago.

The point of diminishing returns sets in by 2007 first with Crysis though. Sure it was so much of a ressource hog nobody could run it at full fidelity but it's laughable now and every bell and whistle added after doesn't really do anything. Everything from 2019 could look like Crysis and that would be no difference at all. Then by 2010 the industry has basically caught up, Bad Company 2 doesn't even look meaningfully different from 6 and Red Dead Redemption 2 manages to differentiate itself from 1 mostly by using the better part of a decade to get horse balls.

[–] EnsignRedshirt@hexbear.net 2 points 18 hours ago

Youre totally right, it was Crysis. By the 2010s all games were basically on the same level, and we didn’t see any real qualitative leaps. Not at all coincidentally, that’s also when we started to see lo-fi indie games find mainstream success.