this post was submitted on 12 Jan 2026
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Release order on first experience is the only way guaranteed to not create unnecessary confusion. Works in a continuity that are released after each other tend rely upon prior knowledge of the work to accentuate the experience. Inventing a new angle to experience them through may be valuable as an artistic exercise, but it is very clearly a bad idea to recommend that angle to newcomers. Release order is specifically reliable because it tracks either the creative process/development of ideas in cases of straightforward serialization, or in case of intentionality in release order follows author intent.

The only time a bespoke work order is even debatable is in cases of an adaptation of a work that is not adapted in release order of the original work. Even then, that adaptation may work around that in a way where it makes it, too, confusing to experience outside of its own release order.

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[–] Sam@hexbear.net 6 points 4 days ago (1 children)

A great example of this is the newly released Pathologic 3, which despite technically being the third one is the perfect entry point as its from the perspective of a total outsider and is the best gameplay wise. Although its still hilariously obfuscated at times, half the time one of your dialogue options will just be quoting full Latin sentences at peasantry.

[–] chgxvjh@hexbear.net 4 points 4 days ago (1 children)

Isn't it just a third of Pathology 1?

[–] Sam@hexbear.net 2 points 4 days ago

It would be more accurate to say its based on one of the three storylines from Pathologic. Its very much its own game like 2 was before it.