this post was submitted on 08 Jan 2026
19 points (95.2% liked)

Games

21195 readers
134 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 5 years ago
MODERATORS
 

Just curious if/how anyone handles playing FPSes on consoles. My first FPS games would have been GoldenEye and Turok games on N64, which have okay-to-awkward control schemes. Turok's basically the southpaw WASD + joystick aiming, which isn't too bad. Then probably played Halo 1/2 on a friend's XBOX and later COD4 on PS3/360, so I didn't really have any opportunity to use KB+M ever until I pirated Half-Life years later, which I think I was even using the trackpad, not even a mouse with it. Although I started PC gaming after that and lost my abilities by a large margin. Really prefer KB+M but I put some thumbstick extenders on my controller(s) right sticks and that helps a lot. I notice how much gamers bristle at learning new control schemes. Only thing I really don't like is mouse games like RTS on controller. Also don't get why '90s consoles frequently had mouse accessories and support while later consoles seemed to do away with them when FPS and RTSes got even more popular if anything.

I found this Piranha FX mouse controller thing for PS3 for really cheap at a game store and decided to try it out and it's neat. It converts controller inputs to a mouse with a left-handed half-controller thing.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] razgriz@hexbear.net 4 points 2 days ago (1 children)

You can use an Armor-X Pro attachment to add gyro motion aim and 4 remappable buttons to an Xbox controller. Gamers are liberals and don't like advancing their techniques and skills. If you're feeling fancy you can pair a G7 Pro to a Brook Wingman XB3 to get motion controls to a hall effect controller but it's a bit overkill. Xbox doesn't officially support these add ons so they might stop working eventually. The closest official thing on Xbox would be a 6 button razer controller but no motion aim so it's not nearly as big of a change. You can also use the DarkWalker Shotpad, a track pad and keyboard combo controller with gyro to mouse that only works with games that officially support m&k but it's in the shape of a funky handheld controller.

I've since moved to an original Steam Controller with dual trackpads + gyro and 8-12 remappable buttons (potentially infinite) layered under trackpad clicks (trackpad to virtual d-pad mode switch + maybe an action layer) and trackpad touch activated mode-switches for my ABXY buttons.

I used a much simpler control scheme in dark souls (click movement trackpad for dodge and click camera trackpad for light attack) and I was shocked at how much easier it was than the original control scheme.

If you're on PlayStation definitely try official gyroscopic assisted aiming on HellDivers 2, Call of Duty or some other games with official support. Gamers are resistant to change and it makes them stagnate, my friends are obsessed with running meta builds and I can still pass them a lot of the time because I'm still willing to learn new ways to play.

Literally a Wii Remote is a better way to aim than dual sticks. I would literally use those new motion controllers from the Steam Frame if they worked.

That's cool! I always wanted to test the original Steam Controller, but these cost a fortune were I live. There are a lot of good third party controllers coming out of China right now too. I use a Flydigi Vader 3 Pro, which has 6 face buttons (ABXY are mechanical), 4 back paddles, 2 levers to make triggers instantaneous (and mechanical too) like the Switch and also gyro.

The best config I made for it was for Hollow Knight where I used every single button. The 2 extra face buttons (C and Z) were used for Dream Nail stuff and the back paddles were used for up magic and down magic (left paddles), and attacking up and down (right paddles), which was way better than having to hold those directions to attack.