this post was submitted on 08 Jan 2026
19 points (95.2% liked)
Games
21195 readers
134 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
- Anti-Edelgard von Hresvelg trolling will result in an immediate ban from c/games and submitted to the site administrators for review. :silly-liberator:
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
You can use an Armor-X Pro attachment to add gyro motion aim and 4 remappable buttons to an Xbox controller. Gamers are liberals and don't like advancing their techniques and skills. If you're feeling fancy you can pair a G7 Pro to a Brook Wingman XB3 to get motion controls to a hall effect controller but it's a bit overkill. Xbox doesn't officially support these add ons so they might stop working eventually. The closest official thing on Xbox would be a 6 button razer controller but no motion aim so it's not nearly as big of a change. You can also use the DarkWalker Shotpad, a track pad and keyboard combo controller with gyro to mouse that only works with games that officially support m&k but it's in the shape of a funky handheld controller.
I've since moved to an original Steam Controller with dual trackpads + gyro and 8-12 remappable buttons (potentially infinite) layered under trackpad clicks (trackpad to virtual d-pad mode switch + maybe an action layer) and trackpad touch activated mode-switches for my ABXY buttons.
I used a much simpler control scheme in dark souls (click movement trackpad for dodge and click camera trackpad for light attack) and I was shocked at how much easier it was than the original control scheme.
If you're on PlayStation definitely try official gyroscopic assisted aiming on HellDivers 2, Call of Duty or some other games with official support. Gamers are resistant to change and it makes them stagnate, my friends are obsessed with running meta builds and I can still pass them a lot of the time because I'm still willing to learn new ways to play.
Literally a Wii Remote is a better way to aim than dual sticks. I would literally use those new motion controllers from the Steam Frame if they worked.
That's cool! I always wanted to test the original Steam Controller, but these cost a fortune were I live. There are a lot of good third party controllers coming out of China right now too. I use a Flydigi Vader 3 Pro, which has 6 face buttons (ABXY are mechanical), 4 back paddles, 2 levers to make triggers instantaneous (and mechanical too) like the Switch and also gyro.
The best config I made for it was for Hollow Knight where I used every single button. The 2 extra face buttons (C and Z) were used for Dream Nail stuff and the back paddles were used for up magic and down magic (left paddles), and attacking up and down (right paddles), which was way better than having to hold those directions to attack.