this post was submitted on 06 Jan 2026
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Not to cheapen any other post here (because I think they're genuinely good) but don't forget there's nothing wrong with those two examples you gave. You don't have to get deeper with it.
You could make an interesting videogame essay about the aesthetics of collapse on shadows of Chernobyl and how that's based on the Soviet collapse. That's insightful! You're trying to take this expression of a concept and dig into why they used it, their reference points, why they thought it was important to make etc. That's already interesting!
That /is/ being analytical and knowledgeable. Not just with games but with any art. If that's something about the game you think is interesting or resonated with you: dig into it. Might end up being a shallow hole, sure, but not everything worth the time is buried deeply.