this post was submitted on 30 Dec 2025
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ARC Raiders

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ARC Raiders PvPvE extraction shooting. A game centered around a community of survivors fighting against machines and other humans for resources and survival of humanity.

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Which type of player are you?

Without a bounty system to control this behavior, this game will die. As it is, I find myself playing it less because of these types being EVERYWHERE.

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[–] gusgalarnyk@lemmy.world 2 points 3 months ago (1 children)

A bounty system wouldn't fix this. That should be bannable imho. Report it and hopefully they ban those guys because that's such shitty behavior.

[–] Jumbie@lemmy.zip 1 points 3 months ago* (last edited 3 months ago) (1 children)

I agree they deserve an account-level penalty but hear me out on a bounty system.

If you damage me, I should be able to put up a bounty but up to a certain limit so it’s not abused. If you kill me, I should be able to put a bounty on your head up to the limits of what my inventory/credits are worth.

Take these two assholes, for example. I would bet my several millions towards the first person to kill these assholes. They’d be marked in-game for others to see and take out. They’d have to be looted in-game to “claim” the bounty. Maybe have the bounty item sit permanently in their inventory and make it weigh 20 pounds until they’re killed.

This type of thing opens a new avenue for gameplay. I’d become a bounty hunter. Now Embark could sell me outfits to match my bounty hunter status and even grant me class-specific perks to earn as a bounty hunter.

Recap: If you kill me, I put up a bounty limited by my inventory’s worth. You get a permanent heavy item to lug around until someone kills you and takes it off you. They turn it in for the bounty reward.

[–] gusgalarnyk@lemmy.world 2 points 3 months ago

I'm not opposed to a bounty system, I think some amount of visual notification that the player you're talking to or looking at is a rat or a PoS is interesting. There's something to say though about it removing the human element having to trust someone, which I think these games capture extremely well.