this post was submitted on 02 Jan 2026
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[–] jjjalljs@ttrpg.network 3 points 6 days ago

This seems a little more detailed than I usually go with.

I'm happy cribbing from Fate. Every NPC has a high concept (eg: royal assassin, gig worker delivery man) and Trouble (eg: drinking problem, haunted by well meaning but overbearing grandfather)

If they need more flesh, they can pick up more aspects or goals.