Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Firestorm Druid
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While there's certain aspects of gameplay and the world design I've come to enjoy a lot from the soulslikes I've played, it hasn't yet detracted from my experience if they are not present or not as strong in another titles in the genre.
But I've not played enough games to know, or strayed far enough from the fromsoft formula to notice.
I've had Thymesia on my backlog for a while, so I guess we'll see how it holds up against the big titles.
This makes me think about games that are not soulslikes but have some of the elements. Like Expedition 33 with the parry/ dodge mechanic incorporated to it's gameplay....
Has anyone here played it? Can combat be soulslike- enough? I'm mildly interested in the game. But being able to play it like that would certainly make it more appealing...
I haven't really played that game myself but the comparison to Sekiro has been drawn a couple times. It's still a turn-based RPG but it's got some dynamic elements with dodging attacks and parrying attacks. Perfect dodges and perfect parries are a thing that empower your attacks or something? But apart from that, it's not really a soulslike
Ooh, a sekiro comparison, interesting. I've seen a few people online complaining about it, (that it ends up being essentially a rythm game) but hey, I see it as a feature, not a bug!
I guess you need to want that sort of experience. if it's not what you want out of it, it could be turn-off for you