Games

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Related communities
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Video games
Generic
- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
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- !AutomationGames@lemmy.zip
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Language specific
- !JeuxVideo@jlai.lu: French
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GOG Galaxy only handles lobbies, matchmaking and relaying connections to the host. So even if they provide a way to self host it, if the game uses dedicated servers to host sessions it still wouldn’t work if the game devs don’t provide the server runtime binaries. Only games that can host a session on the client would work without the server runtime.
If they're using GOG matchmaking to find dedicated servers, then those binaries are in our hands already, as far as I know. Feel free to provide a counter example if you know of one. The whole point of using the store's infrastructure is that the developer doesn't have to pay for it, and I've never heard of a store that offers hosting for bespoke dedicated servers for different games.
Matchmaking is nothing more than a user database query. That database sits on GOG's servers and the only thing GOG does is put users into a lobby and then send that data back to the clients so the game can show it to the user. And then when the game starts GOG connects the clients to the host. So developers don't have to setup their own lobby and relay server. That host can be another client, then the developers don't have to pay for anything, or a dedicated server which the devs have to provide and pay for themselves. And in case a game only does multiplayer with dedicated servers then clients do not have the server binaries unless the devs provide it.
I know how it works. Do you know of a game on GOG with dedicated servers that the company is paying for that also uses GOG's matchmaking to find those dedicated servers? Because at that point, they may as well run the matchmaking themselves and open up the possibility for cross play, and I can't imagine what value they'd get from GOG's services. For instance, I'm pretty sure I'm hitting GOG's matchmaking servers for the likes of Star Wars Battlefront II, but all that's doing is registering player-run servers that it then connects me to.