this post was submitted on 29 Dec 2025
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[–] Korhaka@sopuli.xyz 16 points 1 day ago (2 children)

I'll wait thanks, I have not paid that much in a game all year and don't intend to start now on something so unfinished.

[–] MalReynolds@slrpnk.net 15 points 1 day ago* (last edited 1 day ago) (1 children)

Agreed, IIRC they have a free weekend every now and then. A couple of years back I gave it a spin, realized what I wasn't missing, and went back to Elite Dangerous and No Man's Sky. You know, working space games...

[–] Korhaka@sopuli.xyz 2 points 1 day ago (1 children)

Yeah, NMS and ED are both fun. Though I have found after a while each game becomes "now what?" kinda thing. I have played other sandbox games but in those I struggle to find much purpose in doing anything.

Expanding factions could give long term purpose but it doesn't really give you anything. Maybe if you got access to a factions finances a bit and could more directly control them, faction owned fleet super carriers kind of thing?

[–] MalReynolds@slrpnk.net 4 points 1 day ago* (last edited 1 day ago) (2 children)

Yup, very much make your own activities games, but both continue to grow. NMS especially just keeps bashing out free updates (Best Ongoing Game again at this years The Game Awards) and has monthly or so expeditions for the new things if you need more direction. Corvettes went over well.

[–] boonhet@sopuli.xyz 1 points 1 day ago* (last edited 1 day ago) (1 children)

Has NMS been speeding up the pace of new updates too?

I swear I last played it only a few years ago, but now I count 17 new updates after that

[–] MalReynolds@slrpnk.net 1 points 1 day ago

Think so ? I put these games down for a while and come back later, explore the new content, muck around for a while, and put them down again... Love 'em both, but not all the time.

[–] Korhaka@sopuli.xyz 2 points 1 day ago

True, NMS is certainly doing better at adding new stuff

[–] BreadstickNinja@lemmy.world 12 points 1 day ago (1 children)

I bought a $60 ship back in 2013 or whatever and have only tried it a few times since.

I would definitely recommend waiting for when - and if - it comes out as a polished product.

Most of the limited number of projects I backed on Kickstarter have succeeded, but Star Citizen is one of the two lessons I learned about throwing early money at big projects. Can't believe it's been over twelve years.

[–] Andonyx@lemmy.world 2 points 1 day ago

Never cared for SC but Shenmue 3 was my very memorable lesson in the crowd funding market. On the one hand it was released relatively on time, and I got my backer bonus. In the other, there still wasn't actually a game to play.