this post was submitted on 28 Dec 2025
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Computer RPG Games

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[–] jjjalljs@ttrpg.network 9 points 1 day ago

Sometimes when you become too powerful, the game becomes less fun. You cruise through challenges or skip entire mechanics.

I was playing an RPG recently and, due to defeating an optional boss rather early received a massive power spike. Several extra levels, but also a new skill that essentially gave my party haste for free all the time. Double actions.

Afterwards, every enemy encounter became kind of trivial. They're still doing their part- the big moves that you need to account for, the dramatic speeches, and so on- but my party is so strong that it doesn't matter. With haste I can just heal and then attack, or attack twice. A big story boss went down before I could even get my wizard to do their cool combo move.

So that kind of sucks. Sure, I won, but it wasn't fun. I didn't get to engage with the boss's mechanics, because they died too quickly. There wasn't much danger because I could freely heal and revive my team. I could just watch a playthrough or movie if I just want to see stuff win.

Victory alone isn't fun. There needs to be struggle.

Defeating the optional boss was a big struggle. That took several tries and an hour of time. Realizing the potential of permanent haste was also fun. I changed my build so one party member could set up a combo on their own. But actually playing turned out to be disappointing. It felt hollow.

I could turn off the permanent haste. That feels weird. I know if I do so, every time I lose a fight I'll be thinking "I would've won if I'd used it".

On the other hand, there are exploits that let you skip content that's not fun. If the game demands that you catch 999 butterflies in order to unlock a cool sword, I wouldn't feel bad about using a "if you stand here and hold down the button, it does it automatically" kind of exploit. That's skipping over something I don't want to do, as opposed to the fun parts of a game.

I bet there are people who feel like the boss fights are the slog, and are happy to perma-haste through it.

I don't really know how to square these circles.