this post was submitted on 20 Dec 2025
51 points (98.1% liked)

Asklemmy

52048 readers
474 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy 🔍

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~

founded 6 years ago
MODERATORS
 

I'm working on a card game where you go around and challenge characters to a game of cards.

You should absolutely be able to fish and have pets. What else?

Probable release date: 2095, but just in case...

you are viewing a single comment's thread
view the rest of the comments
[–] ieatpwns@lemmy.world 2 points 2 weeks ago (1 children)

Pause menus and any game menus shouldn’t be closed by Any loading or screen transitions. Like how destiny lets you be in your inventory or map/other menus while you load into matches in the background

[–] funkless_eck@sh.itjust.works 3 points 2 weeks ago

I think that's probably a scale thing that my 2D card game can probably handle. If you recall D1 used to kick you out of menus and d2 did I think until Forsaken DLC.

I think a UX thing is I want to group or clearly label settings that require a game reset.