this post was submitted on 20 Dec 2025
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Asklemmy
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Pause menus and any game menus shouldn’t be closed by Any loading or screen transitions. Like how destiny lets you be in your inventory or map/other menus while you load into matches in the background
I think that's probably a scale thing that my 2D card game can probably handle. If you recall D1 used to kick you out of menus and d2 did I think until Forsaken DLC.
I think a UX thing is I want to group or clearly label settings that require a game reset.