this post was submitted on 10 Dec 2025
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No, Rust is to make you feel like you haven't programmed seriously in 20 years when you first pick it up, even though you are actively doing it.
Before the angry rust "mob" comes to get me: this is a joke. I tried Rust out of genuine curiosity, cobbled together a silly little thing, and quite liked it. The borrow checker made me feel like a total beginner again, in some aspects, and it was great to get that feeling again.
Ultimately it does not fit my needs, but there are a few features I am pretty envious of. I can totally see why it's getting such a following, and I hope it keeps growing.
Thanks, I might take a look at it just for fun. 😀
Enjoy! I don't know what you used to seriously program on but I am willing to bet that the ownership paradigm that it enforces is going to feel at least moderately new to you, unless you forced yourself to code that way anyways.
Plus, as long as you're doing silly little home projects, the compiler errors are the absolute best I've ever seen. Literally just learn basic syntax, try it out, and when it does not compile, the compiler not only tells you why but also what it thinks you're trying to do and how to fix.
Absolute gem of a learning tool.
Absolutely, I am more used to program closer to the iron mostly C. My favorite was 68000 Assembly, python is nice, but I prefer compiled languages for efficiency. Although that efficiency isn't relevant for basic tasks anymore.
The compiler error messages sound extremely cool. 👍
Ah, a fellow C coder. Never did do assembly with chips older than x86_64 basically. The only old school stuff I touched was writing an interpreter for the CHIP-8. I tried writing some CHIP-8 too, but coming from more recent paradigms, it seemed quite unwieldy to me.
I like python for quick and dirty stuff, I don't like python for being interpreted and it being not obvious what happens under the hood, memory wise, at a glance.
Seeing as you do C I'll say this. The one thing I really did not enjoy, subjectively, with Rust, is that writing "C-style loops" comes with a performance penalty because there are bound checks happening, so the idiomatic version of a loop in Rust usually involves iterators and function composition.
I am stupid. C-loops are easy for me to understand. More sophisticated stuff is hard for my little brain. I'd rather be trusted with my memory access, and be reminded of my stupidity when comes the inevitable segfault. Keeps you humble.
There is one more little secret that not everyone knows:
You do not need lifetime annotations and full borrow checking if you do not care to press out the last drop of performance out of the CPU, or if you just draft experimental code.
In fact, you can very much program in a style that is similar to python:
This makes your code less efficient, yes. But, it avoids to deal with the borrow checker before you really need it, because the copied values get an own life time. It will still be much faster than Python.
This approach would not work for heavily concurrent, multi-threaded code. But not everyone needs Rust for that. There are other quality-of-life factors which make Rust interesting to use.
... and of course it can't beat Python for ease of use. But it is in a good place between Python and C++. A bit more difficult than Java, yes. But when you need to call into such code from Python, it is far easier than Java.
IIRC you can speed up such checks by putting an assertion in front that checks for the largest index - this will make repeated checks for smaller indices unnecessary. Also, bound checks are often not even visible on modern CPUs because speculative execution, branch prediction, and out-of-order execution. The CPU just assumes that the checks will succeed, and works on the next step.
I had no idea about the assertion! Thanks.
Yes, this is plain wrong or often unimportant on modern architecture, you're right. I, certainly mistakenly, thought this was one of the reasons for the idiomatic version involving function composition, which is the thing I, subjectively, don't enjoy as much.
I stand corrected.
The function composition style comes from functional programming and Rust's OCaml heritage. It can make it easier to reason about invriants and possible sets of values of the result of a computation step.
Rust transforms these to the same or a close equivalent of hand-written loops.
Similar methods are used in specialized, high-performance C++ libraries such as blitz++ and Eigen. But if you mess up bounds, you will get UB with them.
To me it feels like it does things I didn't ask it to. So I'm not 100% in control 😋
What? You need to make a function to make a loop? That can't be right???
Absolutely, the way C loops work is perfect. I'm not so fond of the syntax, but at least it's logical in how it works.
If you don't like the functional syntax you can usually use for each loops to the same effect.
Ah no, there is a misunderstanding. You can write C-loops, of course, they just could involve more work under the hood because in order to enforce memory safety, there needs to be some form of bounds checking that does not happen in C. Caveat: I don't know whether that's always true, and what the subtleties are. Maybe I'm wrong about that even, but what is true is that what I am about to say, you will encounter in Rust codebases.
By function composition I meant in the mathematical sense. So, this example explains the gist of it. You may need to throw in a lambda function in there to actually do the job, yeah. I don't know what the compiler actually reduces that to though.
It's just the more functional approach that you can also see with Haskell for example. I find it harder to parse, but that may be lack of training rather than intrinsic difficult.
EDIT: pasted the wrong link to something totally irrelevant, fixed now
OK thanks for clarifying. 👍