this post was submitted on 07 Dec 2025
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Yeah, when you’re playing as a criminal element of some race/ethnicity, and you’re offing other criminals of various ethnicities, it feels like a “don’t hate the player hate the game” situation. Whereas the vigilante missions break the “criminal element” feel and create a sense of the violence being structurally justified.
Hopefully GTA6 will bring back the corrupt cop angle from San Andreas.
To be fair, the game does have a corrupt cop subplot and the vigilante missions are about as detached from the game's narrative as the 50 stunt jumps or the 200 hidden pigeons you have to shoot. They make no sense within the game's fiction