Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Firestorm Druid
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DS1: Really enjoyed it until the pitch-black area. People convinced me to go back to it, and I eventually made it to the bottom of the pit... but I hadn't rung the second bell, so the path was closed. (There's no fast travel in DS1, so I would have to climb all the way back out).
Sekiro: Grapling hook is fun, stealth is fun, thought the combat was dumb and too clunky. Gave up at the first fire troll or whatever it was. Absoluetly loved Nine Sols though.
In general I have no tolerance for "just git gud" as an excuse for bad game design. If it's not fun, then I don't play it.
Flaming giant guy being so early in Sekiro is actually a totally fair reason to drop it. I STILL cheese him years later because his grab hitboxes are so shit, he is one of the only enemies in the game I feel are indefensible garbage.
Oof there IS fast travel in DS1 after you reach Anor Londo 😅 you really aren't meant to be in the tomb for the giants until you've unlocked it
I think the whole area should have been scrapped from the game tbh... but why don't they just close the entrace??
You really have to go through a lot of difficult stuff to get to the tomb of the giants, and once you enter it's a large difficulty spike. That difficulty spike really is intended to encourage you to leave and come back at a later time. It has it's issues, but when you come back prepared (and with a light source of some kind), it really does have a lot to offer as an area.
It's not difficult to get to at all. The entrance is right behind the first shrine
Navigating down the catacombs is hardly an easy thing to do early in the game, and is full of traps and enemies that come back to life. It's not a linear game, so sometimes you wander into areas that are too tough for you, you just have to leave and try again later.