this post was submitted on 30 Nov 2025
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Was in a comment section about designing games to respect the player's time and mentioned I never finished Hollow Knight because it makes you fight the final boss again each time you want to give the secret boss another shot.

Someone jumped in literally telling me "GET GOOD" and when I told them there were other things I'd rather be doing, they followed up with "so don't get hard games just to complain about." They never responded when I asked them how I was supposed to know exactly how hard everything in the game would be before I ever played it.

Every fucking time. I swear I can set my watch by it. The Dark Souls series has earned my undying enmity for what it has done to gaming discourse.

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[–] QuietCupcake@hexbear.net 10 points 1 week ago (1 children)

The game defaults to the hardest difficulty and describes it as the intended experience but it also says "But go ahead and play on a lower difficulty if that's what it takes you to finish the game."

And that's literally the simple answer to all this supposed controversy. Doing it this way makes it a no-lose scenario. People who want the developers intended vision can have it. People who need or would like it more accessible still get to play it. The developer gets to be confident that people who can play it as intended will probably do so while more people who never would have been able to play otherwise, still get to experience it too, if a little bit lighter of a version than the "intended" one.

But the "git gud" crowd still bleats and moans and acts as if mere knowledge that an easier mode exists would somehow negatively effect their experience. Which reveals that for most of them it's actually a lot more about them wanting to be gatekeepers than it is about some supposed artistic purity. They should be happy with difficulty settings because if anything it's an additional feather in a person's cap to be able to say "yeah, I beat such and such game on hard mode.!" Like, I get to feel pride to be able to say I 100%'ed Aeterna Noctis, contender for the hardest metroidvania, on its hard mode setting. (For the record, I'm not very good at games in general but I loved that one and so I enjoyed practicing it. I was also privileged enough to have the time to do so). It has an easier mode, and I'm glad it does, for altruistic reasons: I'm happy that more people get to enjoy it, and for selfish reasons - I can puff out my chest and boast about how I beat it on the hard mode.

There is no good argument that any difficult game can't do as Pathologic 2 and Aeterna Noctis ended up doing. Make it clear that the game is "meant" to be played on the hard mode, but give people the option to play it on easier, more accessible modes.

[–] Blakey@hexbear.net 2 points 1 week ago (1 children)

And that's literally the simple answer to all this supposed controversy. Doing it this way makes it a no-lose scenario. People who want the developers intended vision can have it. People who need or would like it more accessible still get to play it. The developer gets to be confident that people who can play it as intended will probably do so while more people who never would have been able to play otherwise, still get to experience it too, if a little bit lighter of a version than the "intended" one.

I only found out that I enjoy harder games by being forced to learn to play dark souls. If it had difficulty options I would have set them as low as they go. At the end of the day devs will make their games as difficult or easy as they like, and that's not a sleight on anyone. I like the aesthetics of RTS games but I friggin' suck at them to the point I don't really bother. There's not really a reason to rail against this, I just find other games that suit me. Certainly accessibility options should be as inclusive as possible but there is a place for games that are just... Difficult, just like there's a place for super involved novels that I can't keep up with and obtuse films I don't understand. Not everything is for me and that's fine.

What there isn't a place for is the "git gud" dickheads who should be put into a great big mincer.

[–] NephewAlphaBravo@hexbear.net 2 points 1 week ago* (last edited 1 week ago)

i do personally think people should give the "real" version a fair shot, games are made with purpose to evoke certain emotions and i as the author feel good when that connects (and also yeah, you might discover something new you like)

but also i'm not your boss, i'm the author and you're welcome to kill me and spend your time as you like, if i added difficulty settings i did it in particular ways and with intent to preserve the "real" experience as much as possible, fuckin go for it