this post was submitted on 30 Nov 2025
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Minecraft has a creative mode and a survival mode, every game could have something that. Like a sandbox mode
Yeah I guess it might be a detrimental experience for someone who does need an "adult in the room" to watch over them at all times, to make sure they don't switch off from the survival mode, once it becomes too difficult. I suppose this is the type of people who get really mad at you for wanting an easy access difficulty change. It's why they hate magic in souls games also and think it's "the wrong way to play" even though it's sort of a difficulty slider, but it's implemented in a way to make these people not realize it and so they don't whine as much.
There's actually some interesting ways you could approach this, especially if we returned to games having manuals with help, cheat codes etc. I think we don't because of Capitalism (I know I'm sorry lol) and so the easiest solution is just to give the boss 1hp or you get infinite health. Same applies to when making the games more challenging, funnily enough, the boss just gets more HP, usually. I can't really blame the devs it's already exhausting enough, but I do think gaming would be a lot more interesting, in a different world. Doesn't justify them making the game inaccessible either.