this post was submitted on 21 Nov 2025
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Board Games
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Test it, test it, test it.
Test to the point of failure, iterate on the systems and test again. 90% of game design is testing.
Also test with many different groups. What one group finds easy and clear, another might find hard and confusing.
Oh I've got that part down, we've been playing this for a few years now.
Test it at a game dev convention like unpub or protospiel. Other game developers will have better insight on how well it works. There are also often publishers there or at least people with experience pitching to publishers that you can learn from.