Features and Gameplay
- New Star System: Nyx
- The Return to Levski and Delamar
- Glaciem Ring
- Jump Points
- Gameplay
- Sworn Enemies Operation
- Interstellar Hauling
- Nyx Mission Pack
- External Station Freight Elevators
- Player Injury Pass
- Implemented smart marker repositioning for Hauling and Courier missions when delivery ports become occupied
- Adjusted completion times across all tiers of courier and recovery contracts to calculate payment
- Added prerequisites requiring completion of easier courier contracts before harder ones unlock
- Updated Courier and Recovery contract respawn timers
- Increased Atlassium shop inventory capacity to support 8 SCU crates to account for collector recipes
- Ships & Vehicles
- PDT and Missile Changes
- New Ship Weapon Art: MaxOx Neutron Cannon
- Anvil F8C Lightning: Buffed Forward Gs and Roll angular speed
- Slight adjustments to angular acceleration to the Anvil Hawk, Anvil Arrow, and Esperia Scythe
- Slight Medium Interceptor tuning improvements for flight performance (Sabre Raven/Firebird, Buccaneer, Herald, Mantis)
- Vanguard Hoplite: Reduced nose hp and increased Body hp
- Weapons & Items
- New FPS Weapon: Shotgun Pistol "TripleDown"
- New FPS Weapon: Missile Launcher "Boomtube"
- Multiple New Armor Sets
- Characters & AI
- New Enemies: Vanduul NPC Pilots
- New Player Beard & Hairstyles
- Core Tech & Audio
- Flight Music System Updates
-
- Added new music states for ship flight in QT, landed states, combat, ship power states.
-
- Enhanced music system to better reflect ship power and landing states.
-
- Updated mix for 4.4.0 with improved ATL integration
- Fixed case-sensitive filesystem config loading
- 64-bit Zone Partition System: Added subdivision support to 64-bit zone partitions, significantly improving spatial partitioning for large-scale environments.
- Improvements to streaming systems for handling a larger number of space POIs
- Global Lock Removal: Removed global color gradient lock that was causing contention, improving multi-threading performance.
- Memory Allocation Optimizations
- Increased audio queue size to fix queue overrun issues
Bug Fixes and Technical Updates
- Stability & Performance
- Fixed 11 Client Crashes
- Fixed 2 Server Crashes
- Fixed 1 Deadlock
- Resolved server crashes affecting item interactions and vehicle spawning
- Fixed fatal errors related to missing ammunition parameters and inventory validation
- Addressed memory allocation issues that could cause component pool exhaustion
- Resolved server-side deadlock issues related to mission completion
- Fixed issues with server logging that was filling disk space rapidly
- Ships & Vehicles
- New Ships
- Fixed Grey's Market Shiv unable to enter jump points correctly
- Resolved MISC Hull C automated cargo loading showing incorrect "vehicle must be stationary" message
- Fixed Anvil Paladin missing bed logout option and atmosphere issues
- Corrected Esperia Stinger missing interior ramp controls
- General Vehicle Fixes
- Fixed ASOP terminals missing ship retrieval buttons after storing vehicles
- Resolved quantum travel routes resetting when setting destinations
- Fixed ship damaged parts visually restoring after quantum travel
- Corrected landing gear control issues when retrieving ships to hangars
- Fixed multiple vehicles showing broken radar component materials
- Adjusted health pool values for RSI Constellation Taurus and other vehicles
- Fixed Aopoa San'tok.yāi maneuverability incorrectly increasing when wings are destroyed
- Vehicle Visuals & UI
- Fixed cockpit switch text appearing blurry
- Corrected visual gaps and clipping issues on multiple ships including the Paladin, Shiv, Mantis, and Reclaimer
- Fixed LOD transition issues on Ursa Rover and Anvil Ballista
- Resolved weapon rack positioning issues on Esperia Stinger
- New Ships
- Missions & Gameplay
- Resolved AI not spawning correctly during mercenary missions
- Fixed Eliminate All contracts with unreachable quantum travel locations
- Corrected PvP Bounty missions allowing wanted players to avoid capture through suicide
- Fixed Hunt the Polaris mission allowing players to steal and quantum away with the Polaris
- Patched exploit allowing players to accept same mission multiple times for duplicate rewards
- Fixed "The Collector" mission text overflowing UI boundaries
- Locations & Environment
- Pyro System
- Fixed Storm Breaker Maintenance Garage door not opening with keycard
- Resolved outpost crates jittering and clipping issues
- Fixed Checkmate station exterior freight elevators being incorrectly enabled
- Corrected Valakkar creatures spawning in mid-air
- General Location Fixes
- Fixed Storm Breaker garage interiors not visible through windows
- Resolved various door and elevator interaction issues
- Corrected freight elevator problems at multiple locations
- Pyro System
- Law & Security
- Fixed station defense turrets being destructible with improper respawn timers
- Corrected crime stat punishment for destroying defense turrets (now properly severe instead of just "armistice violation")
- Fixed issue allowing turrets to be destroyed without them firing at players
- Patched AI vault door issue where AI could open time-locked doors
- Creatures & AI
- Fixed Yormandi death animation snapping to final position
- Resolved Yormandi weak spot destruction not always triggering properly
- Corrected Yormandi airlock terminal issues after cycling
- Fixed Yormandi elevator at Onyx Facility observation deck misalignment
- Resolved Yormandi not relocating between pools correctly
- Fixed anti-personnel turrets only targeting first player seen
- Character Customization & Armor
- Corrected multiple hair styles showing scalp replacement textures
- Fixed helmet disappearing after completing "Your First Steps" tutorial when skipping objectives
- Resolved Shattered Blades armor backpack attachment issues
- Fixed flashlight positioning on Shattered Blades helmet
- Corrected male character skin texture neck wrinkle issue
- Fixed Badami helmet series showing incorrect inventory icon
- Resolved Strata Backpack clipping with special weapons
- UI & Interface
- Fixed refinery kiosk location selection issues
- Corrected "The Collector" mission item display inconsistencies
- Fixed multitool default attachment (now correctly tractor beam)
- Resolved various mission objective UI display problems
- Fixed cargo mission UI showing "Uninitialized" crate labels
- Visual & Art Fixes
- Corrected Vanduul Plushie missing textures
- Fixed Shiny Builder Suit banner displaying incorrect backpack name
- Resolved multiple livery and paint preview icon issues
- Fixed various visual gaps and material issues across ships
- Corrected Yormandi tongue clipping through body during animations
- Combat & Weapons
- Fixed Nova Pyrotechnica Venom Rocket proximity radius vs explosion radius mismatch
- Adjusted Stinger S5 weapon health pools
- Corrected weapon positioning in ship racks
- Cargo & Trading
- Fixed ore sales and refinement processing kiosk functionality
- Resolved various cargo mission progression blockers
- Corrected cargo loading and unloading issues
- Data & Technical Fixes
- Resolved multiple missing texture and animation file errors
- Fixed various data validation and schema errors
- Corrected quantum navigation point obstruction calculations
Known Issues
- PU - Nyx - Levski - Physics / Locations - Elevator Transit Entrance has no Collisions which causes players to EVA while entering and Exiting the Elevator
- Stall / Freeze - Client - PU - Multisystem - Locations - Commodity Kiosk / TDD - Performance / Game Code / GFX - Client will freeze / stall when accessing Commodities Kiosks at locations like at TDD and Admin Offices in Pyro
- Multi-Location - PU - Stanton - Locations / Actor Respawning - Players may not respawn at their primary residence after using self-destruct or force-respawn
- PU - Locations - Rest Stops - Refinery - Mining / Shopping / Selling - Ore Sales Kiosk - When attempting to sell at the Ore Sales Kiosks, the confirmation screen will return with undefined
- PU - Stanton - Transit - Trams from Lorville Metro Centre to Teasa Spaceport will rapidly rotate when leaving the station, which can push the player out of bounds or kill them
- PU - UI / Inventory - Freight Elevator - Kiosk - The Search function of the Freight Elevator terminals ignores localized item names
- PU - Stanton / Pyro - ASOP / Expedite / UI - Claimed ships will show as delivered once "claim" is selected but still need to be expedited/have a timer till they are usable
- PU - Stanton - Pyro Gateway - ATC / Locations / Hangars - Unable to contact ATC via keybinding shortcut
You have to get in first. I thought I'd check out the new additions but got a warm welcome of an hour long login queue instead, quit and went back to doing other stuff. I hope you'll have a better experience than I did.
Yeah I'm greeted to an hour and a half Q. Will hop in the PS5 in the meantime.