this post was submitted on 19 Nov 2025
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Star Citizen

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Patch notes

Features and Gameplay

  • New Star System: Nyx
    • The Return to Levski and Delamar
    • Glaciem Ring
    • Jump Points
  • Gameplay
    • Sworn Enemies Operation
    • Interstellar Hauling
    • Nyx Mission Pack
    • External Station Freight Elevators
    • Player Injury Pass
    • Implemented smart marker repositioning for Hauling and Courier missions when delivery ports become occupied
    • Adjusted completion times across all tiers of courier and recovery contracts to calculate payment
    • Added prerequisites requiring completion of easier courier contracts before harder ones unlock
    • Updated Courier and Recovery contract respawn timers
    • Increased Atlassium shop inventory capacity to support 8 SCU crates to account for collector recipes
  • Ships & Vehicles
    • PDT and Missile Changes
    • New Ship Weapon Art: MaxOx Neutron Cannon
    • Anvil F8C Lightning: Buffed Forward Gs and Roll angular speed
    • Slight adjustments to angular acceleration to the Anvil Hawk, Anvil Arrow, and Esperia Scythe
    • Slight Medium Interceptor tuning improvements for flight performance (Sabre Raven/Firebird, Buccaneer, Herald, Mantis)
    • Vanguard Hoplite: Reduced nose hp and increased Body hp
  • Weapons & Items
    • New FPS Weapon: Shotgun Pistol "TripleDown"
    • New FPS Weapon: Missile Launcher "Boomtube"
    • Multiple New Armor Sets
  • Characters & AI
    • New Enemies: Vanduul NPC Pilots
    • New Player Beard & Hairstyles
  • Core Tech & Audio
    • Flight Music System Updates
      • Added new music states for ship flight in QT, landed states, combat, ship power states.
      • Enhanced music system to better reflect ship power and landing states.
      • Updated mix for 4.4.0 with improved ATL integration
    • Fixed case-sensitive filesystem config loading
    • 64-bit Zone Partition System: Added subdivision support to 64-bit zone partitions, significantly improving spatial partitioning for large-scale environments.
    • Improvements to streaming systems for handling a larger number of space POIs
    • Global Lock Removal: Removed global color gradient lock that was causing contention, improving multi-threading performance.
    • Memory Allocation Optimizations
    • Increased audio queue size to fix queue overrun issues
Bug Fixes and Technical Updates
  • Stability & Performance
    • Fixed 11 Client Crashes
    • Fixed 2 Server Crashes
    • Fixed 1 Deadlock
    • Resolved server crashes affecting item interactions and vehicle spawning
    • Fixed fatal errors related to missing ammunition parameters and inventory validation
    • Addressed memory allocation issues that could cause component pool exhaustion
    • Resolved server-side deadlock issues related to mission completion
    • Fixed issues with server logging that was filling disk space rapidly
  • Ships & Vehicles
    • New Ships
      • Fixed Grey's Market Shiv unable to enter jump points correctly
      • Resolved MISC Hull C automated cargo loading showing incorrect "vehicle must be stationary" message
      • Fixed Anvil Paladin missing bed logout option and atmosphere issues
      • Corrected Esperia Stinger missing interior ramp controls
    • General Vehicle Fixes
      • Fixed ASOP terminals missing ship retrieval buttons after storing vehicles
      • Resolved quantum travel routes resetting when setting destinations
      • Fixed ship damaged parts visually restoring after quantum travel
      • Corrected landing gear control issues when retrieving ships to hangars
      • Fixed multiple vehicles showing broken radar component materials
      • Adjusted health pool values for RSI Constellation Taurus and other vehicles
      • Fixed Aopoa San'tok.yāi maneuverability incorrectly increasing when wings are destroyed
    • Vehicle Visuals & UI
      • Fixed cockpit switch text appearing blurry
      • Corrected visual gaps and clipping issues on multiple ships including the Paladin, Shiv, Mantis, and Reclaimer
      • Fixed LOD transition issues on Ursa Rover and Anvil Ballista
      • Resolved weapon rack positioning issues on Esperia Stinger
  • Missions & Gameplay
    • Resolved AI not spawning correctly during mercenary missions
    • Fixed Eliminate All contracts with unreachable quantum travel locations
    • Corrected PvP Bounty missions allowing wanted players to avoid capture through suicide
    • Fixed Hunt the Polaris mission allowing players to steal and quantum away with the Polaris
    • Patched exploit allowing players to accept same mission multiple times for duplicate rewards
    • Fixed "The Collector" mission text overflowing UI boundaries
  • Locations & Environment
    • Pyro System
      • Fixed Storm Breaker Maintenance Garage door not opening with keycard
      • Resolved outpost crates jittering and clipping issues
      • Fixed Checkmate station exterior freight elevators being incorrectly enabled
      • Corrected Valakkar creatures spawning in mid-air
    • General Location Fixes
      • Fixed Storm Breaker garage interiors not visible through windows
      • Resolved various door and elevator interaction issues
      • Corrected freight elevator problems at multiple locations
  • Law & Security
    • Fixed station defense turrets being destructible with improper respawn timers
    • Corrected crime stat punishment for destroying defense turrets (now properly severe instead of just "armistice violation")
    • Fixed issue allowing turrets to be destroyed without them firing at players
    • Patched AI vault door issue where AI could open time-locked doors
  • Creatures & AI
    • Fixed Yormandi death animation snapping to final position
    • Resolved Yormandi weak spot destruction not always triggering properly
    • Corrected Yormandi airlock terminal issues after cycling
    • Fixed Yormandi elevator at Onyx Facility observation deck misalignment
    • Resolved Yormandi not relocating between pools correctly
    • Fixed anti-personnel turrets only targeting first player seen
  • Character Customization & Armor
    • Corrected multiple hair styles showing scalp replacement textures
    • Fixed helmet disappearing after completing "Your First Steps" tutorial when skipping objectives
    • Resolved Shattered Blades armor backpack attachment issues
    • Fixed flashlight positioning on Shattered Blades helmet
    • Corrected male character skin texture neck wrinkle issue
    • Fixed Badami helmet series showing incorrect inventory icon
    • Resolved Strata Backpack clipping with special weapons
  • UI & Interface
    • Fixed refinery kiosk location selection issues
    • Corrected "The Collector" mission item display inconsistencies
    • Fixed multitool default attachment (now correctly tractor beam)
    • Resolved various mission objective UI display problems
    • Fixed cargo mission UI showing "Uninitialized" crate labels
  • Visual & Art Fixes
    • Corrected Vanduul Plushie missing textures
    • Fixed Shiny Builder Suit banner displaying incorrect backpack name
    • Resolved multiple livery and paint preview icon issues
    • Fixed various visual gaps and material issues across ships
    • Corrected Yormandi tongue clipping through body during animations
  • Combat & Weapons
    • Fixed Nova Pyrotechnica Venom Rocket proximity radius vs explosion radius mismatch
    • Adjusted Stinger S5 weapon health pools
    • Corrected weapon positioning in ship racks
  • Cargo & Trading
    • Fixed ore sales and refinement processing kiosk functionality
    • Resolved various cargo mission progression blockers
    • Corrected cargo loading and unloading issues
  • Data & Technical Fixes
    • Resolved multiple missing texture and animation file errors
    • Fixed various data validation and schema errors
    • Corrected quantum navigation point obstruction calculations
  • Known Issues
  • PU - Nyx - Levski - Physics / Locations - Elevator Transit Entrance has no Collisions which causes players to EVA while entering and Exiting the Elevator
  • Stall / Freeze - Client - PU - Multisystem - Locations - Commodity Kiosk / TDD - Performance / Game Code / GFX - Client will freeze / stall when accessing Commodities Kiosks at locations like at TDD and Admin Offices in Pyro
  • Multi-Location - PU - Stanton - Locations / Actor Respawning - Players may not respawn at their primary residence after using self-destruct or force-respawn
  • PU - Locations - Rest Stops - Refinery - Mining / Shopping / Selling - Ore Sales Kiosk - When attempting to sell at the Ore Sales Kiosks, the confirmation screen will return with undefined
  • PU - Stanton - Transit - Trams from Lorville Metro Centre to Teasa Spaceport will rapidly rotate when leaving the station, which can push the player out of bounds or kill them
  • PU - UI / Inventory - Freight Elevator - Kiosk - The Search function of the Freight Elevator terminals ignores localized item names
  • PU - Stanton / Pyro - ASOP / Expedite / UI - Claimed ships will show as delivered once "claim" is selected but still need to be expedited/have a timer till they are usable
  • PU - Stanton - Pyro Gateway - ATC / Locations / Hangars - Unable to contact ATC via keybinding shortcut
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    [–] Essence_of_Meh@lemmy.world 3 points 1 day ago (1 children)

    You have to get in first. I thought I'd check out the new additions but got a warm welcome of an hour long login queue instead, quit and went back to doing other stuff. I hope you'll have a better experience than I did.

    [–] SolidShake@lemmy.world 3 points 1 day ago

    Yeah I'm greeted to an hour and a half Q. Will hop in the PS5 in the meantime.