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[-] TheGreatFox@lemm.ee 207 points 1 year ago

According to what Unity reps said elsewhere, they have no way of knowing what's a bought install, what's a demo, what's a charity bundle, what's a pirated install, and what is someone loading a webpage with a WebGL program integrated (every page view = 1 install).

Instead, they want to estimate how much people owe them. Using secret methods with no accountability.

[-] strawberry@artemis.camp 84 points 1 year ago

"according to our extensive research, when we multiplied how much we like you by fuckall, you owe us 20000"

[-] Beardedsausag3@kbin.social 32 points 1 year ago* (last edited 1 year ago)

This is my kind of maths, add on p&p, handling, admin and VAT let's it call it a nice round milly. No, no questions at this time sorry.

[-] Mikina@programming.dev 15 points 1 year ago

Exactly. To me, this explanation sounds like they'll just magically estimate the numbers without really being able to prove it. And that sucks.

However, we can be sure that developers will have their own analytics, that are probably way more accurate and they know exactly how many people have played or installed their game. And I'm betting that this number will be a lot smaller than the Unity "estimation", and people will get even more angry.

this post was submitted on 15 Sep 2023
393 points (99.0% liked)

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