this post was submitted on 12 Nov 2025
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No prices yet. I may never financially recover from this.

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[–] GraveyardOrbit@lemmy.zip 0 points 2 days ago (2 children)

Their entire profit margin is pushing gambling on children

[–] Cocodapuf@lemmy.world 22 points 2 days ago (1 children)

I mean, they get a sizable cut from the majority of games sold on PC. I think that's their business model.

I hear you about loot boxes and skins and stuff. It's just, that has to be a small part of their total profit.

[–] pressanykeynow@lemmy.world 2 points 2 days ago (1 children)

Any data to back that claim? I thought most of their income is from Steam and games(including those with pushing gambling on children) is a very small share.

[–] GraveyardOrbit@lemmy.zip 1 points 1 day ago

Obviously given valve is private we don’t have first party numbers but estimates of case openings alone are in the multi billions. https://www.dexerto.com/counter-strike-2/valve-made-insane-amount-of-money-from-cs2-cases-just-last-month-alone-3176876/

Given that valve has about 350 employees that’s on the order of $5M per employee just from case openings alone. Given that they also take a cut of every transaction and trade that number is possibly orders of magnitude higher. And that’s just CS.

Now if you take the leaked financial slides at face value (https://www.simplymac.com/games/3-5m-per-employee-how-valve-quietly-became-the-most-profitable-gaming-company) you’re not looking at the majority of income but skins are almost entirely profit, there’s next to no overhead on generating a fake item.

In conclusion, without publicly released figures it’s impossible to say with certainty and my statement obviously involves hyperbole to some degree but in all likelihood a very significant portion of valves profit comes from pushing gambling in their first party games and on the marketplace.

Side note: in my view, $2.50 earned from pushing gambling on a minor does more societal damage than $100 of predatory sales transaction cuts