this post was submitted on 10 Nov 2025
75 points (100.0% liked)

Computer RPG Games

542 readers
13 users here now

Community for CRPG games and other RPG gaming discussions. Witcher, Elder Scrolls, Fallout, Baldurs Gate as well as indie RPGs (Underrail, Avernum, Space Wreck etc.). Focus is on CRPGs, but discussion around JPRGs, ARPGs and hybrid games with RPG components is also welcome.

Tabletop/pen & paper RPG discussion is not a good fit for this community. Check out !rpg@ttrpg.network for TT/P&P RPG discussions.

Memes are not banned, but the overwhelming focus is on discussions, releases and articles. Try and post memes (on an occasional basis) that would make people who don't like memes admit "OK! That was a good one!".


Rules (Click to Expand):

  1. Follow the Lemmy.world Rules - https://mastodon.world/about

  2. Be kind. No bullying, harassment, racism, sexism etc. against other users.

  3. No spam, illegal content, or NSFW content (no games with NSFW images/video).

  4. Please stay on topic, cRPG adjacent games or even JRPGs are fine. Try to include topics / games that have a strong roleplaying component to them.


Some other gaming communities across Lemmy:


Game-specific communities on Lemmy:

Thank you to macniel for the community icon!

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] tal@lemmy.today 2 points 1 week ago* (last edited 1 week ago)

I wanted to customize one or two settlements. Sim Settlements reduced the drudge work of building up fleshed-out settlements, which was nice.

I still feel like the bigger changes were cosmetic, though. And while the questline (IIRC Sim Settlements 2 only) was long and good for a mod, I felt that it wasn't as good as the base game.

I still feel like the building feature went so underused. Like, they had one level, the fight wirh the Mirelurk Queen in the Castle that really let one set up defenses. Just not a lot of gameplay around it. It was mostly "shield some critical stuff in settlements and make things pretty". Every game since Fallout 4, including Starfield, has had building, and I still feel like they haven't really used the potential there for gameplay.

Cait and the arena was criminal.

https://www.nexusmods.com/fallout4/mods/21498

Why did Bethesda cut this?

  • Because almost nothing worked the way it was supposed to work.