754
you are viewing a single comment's thread
view the rest of the comments
[-] CookieJarObserver@sh.itjust.works -2 points 1 year ago

I doubt that, devs can switch Code, Shure some game devs need to remake already written code but i think there will be someone making a code translator right now.

[-] monk@lemmy.world 9 points 1 year ago

This is nowhere near reality.

Even if you could just "translate" code from one language to another, that ignores asset pipelines, asset store libraries, and all the build pipelines that allow you to ship cross-platform.

You also need to now train your entire dev team on a new tech stack.

Switching engines is an enormous effort

[-] CookieJarObserver@sh.itjust.works -2 points 1 year ago

If you can do it with databases you can do it with most other code. Shure it won't be problem free but way better than bankruptcy. And users will understand that it might be buggy for some time if you explain it to them.

And yes you have to retrain your staff but its their job.

And of course there will be library issues but there will be someone making new libraries.

[-] GCostanzaStepOnMe@feddit.de 7 points 1 year ago

Right, just make a database and then draw the rest of the fucking owl.

[-] CookieJarObserver@sh.itjust.works -2 points 1 year ago

Im not exactly that sorry for most tbh, there have been many other languages and engines that aren't unity, they have been doing shit for years now, people could have switched already. This now is just tip of the iceberg basically.

Im only sorry about small studios and indie devs that worked on something for years and now that.

But Unity mostly targets smaller devs. The big AAA studios don't generally use Unity, they usually use Unreal or something home grown.

It's mostly AA and indie studios that use Unity.

[-] WhiskyTangoFoxtrot@lemmy.world 1 points 1 year ago

I'm using Godot 3 for my current project because even the relatively minor changes I'd have to make to port it to Godot 4 would be unfeasible. If I had to change engines entirely I'd have to just abandon the project.

[-] Gamey@feddit.de 1 points 1 year ago

One of the biggest appeals of modern gane engines is that you barely need any code but that also means everything is centered entirely around the game engine, I doubt there is any way to transition that, it probaly means devs have to start from scratch and reimplement the mechanics.

this post was submitted on 13 Sep 2023
754 points (98.2% liked)

Games

16746 readers
447 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS