this post was submitted on 24 Oct 2025
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Couldn't you just train bespoke AI voice models for your game based on performances of actors you hired and compensate them accordingly?
I think the main issue with integrating any of this generation shit into games is that even if it can be run locally it takes about as much horse power to run as an entire game. Of course, the tech bros advocating for this shit don't care because they're also big proponents of The Cloud™
That kind of thing does sort of exist but it's also already been used to get actors to basically lose the rights to themselves for one above average payday. hard to draw a good line in that scenario honestly