this post was submitted on 26 Sep 2025
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Oh those guys? Yeah those are just the dozens of professional voice actors we could afford to hire with our tiny baby game studio budget! And those guys? Yeah that's just our 7-person "engineering" team. What do you mean your entire studio is 4 people?

suck off me


(for the record I'm not dunking on Hades or Hades 2 as a game this is just something that pisses me (and I assume only me) off)

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[–] FunkyStuff@hexbear.net 8 points 1 week ago (1 children)

I think we gotta either get a different term for medium sized indie studios, or for the very small ones.

[–] invalidusernamelol@hexbear.net 10 points 1 week ago* (last edited 1 week ago) (2 children)

Independent Studio and Independent Developer are two different things. The latter would be a small company that has employees, while the latter is just a person and some friends making a game.

So yeah, I think using "Studio" instead of "Developer" makes sense

[–] FunkyStuff@hexbear.net 10 points 1 week ago

You're right but what about Nolla games? It's like, 4 devs, a sound designer, and a band they asked to make the music, but it's a studio. They made the best roguelike of all time. Feels wrong to put them in the same category as Supergiant that's almost 10 times as large in dev headcount alone.

[–] Le_Wokisme@hexbear.net 4 points 1 week ago

idealizing the solo developer like this is probably some kind of cultural brainworm most of us have even if we're on the side of supergiant counting as indie because there's not even 50 full-time employees and they aren't a publisher for other people.