this post was submitted on 17 Sep 2025
126 points (97.7% liked)

RetroGaming

24929 readers
430 users here now

Vintage gaming community.

Rules:

  1. Be kind.
  2. No spam, AI slop, or soliciting for money.
  3. No racism or other bigotry allowed.
  4. Obviously nothing illegal.

If you see these please report them.

founded 2 years ago
MODERATORS
 

It was new technology, 3D was a fairly new concept in gaming in the mid 90s. But it took so long to get properly implemented. You have super mario 64, gex enter the gecko, lemmings 3D. I am wondering if it was a business decision and not the devs who pushed for a free roaming camera, since it was clearly not a satisfactory result gameplay wise. Because at the same era, you have games with fixed camera angles that are much better experiences overall.

you are viewing a single comment's thread
view the rest of the comments
[–] Ephera@lemmy.ml 7 points 21 hours ago (2 children)

I also have to say, I feel like many people don't realize how much dexterity and skill it takes to constantly crank that camera.

The twin-stick camera controls are a terrible solution, even if they may be the best we have. They are a major barrier for entry IMHO. With 2D games, you could hand a controller to someone, who doesn't play games very much and they'd still typically be able to play along. But with 3D games, that's so much harder, because now you have to press buttons and move the camera at the same time.

So, I imagine, even when the hardware became available, that various studios still tried to find simpler solutions.

Yes, the usability is not easy. It takes quite some practice to control the camera well.

[–] Nikls94@lemmy.world 4 points 20 hours ago

True that! I remember my girlfriend struggling at Xenoblade due to the constant manual camera control. In my opinion camera control itself got worse over time since players were expected to just control it themselves. I constantly apply micro adjustments to the camera, but I don’t even recognize that.