this post was submitted on 17 Sep 2025
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depends on the game if you're meant to react to attacks and save stating locks in the pseudorandom values then you're disengaging with that system and maybe that causes a spiraling escalation of save stating rather than you figuring out what the tell is.
or maybe their balance or animation design just suck
I basically never savestate during a boss fight, lol. I consider the challenge of a boss fight to be correctly executing a number of attacks (determined by the boss' health) while making no more than a certain number of mistakes (determined by the player's health). The goal is to improve my average performance across a large number of attacks until I meet the game's threshold for success.
I will absolutely savestate at the beginning of a boss fight, though, because I don't see the purpose in repeating a stage I've already proven I can clear.
So then it sounds like you agree that save states can remove the friction that makes a challenge fun. Otherwise you wouldn't restrict yourself from doing it in boss fights.
Really, what the issue comes down to is what you personally think is the most satisfying and fun way to play the game. Save-stating is cheating, but who cares when it's a singleplayer game. Just make up your own rules based on what you think is the most fair challenge for yourself.