this post was submitted on 17 Sep 2025
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Worldbuilding

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One of the key things that has halted so much progress of my worldbuilding project is trying to get the "science" or "foundational physics" of it right.

I don't want to spoil too much, but it's a vaguely SCP-style project, so if you know what SCP is, you might know a little bit about my project, but only a bit, because I'm trying to solve a lot of my perceived criticisms with SCP in my own project.

At first, it was generic multiverse stuff. I said, "The reason anomalous things exist is because they came through a multiversal portal and they infested the earth." Looking back on it now, it was not only atrocious and trope-y from a writing perspective, but it was also racist as fuck.

A lot of my old writing was pretty bad, in a thousand ways, but at least I put shit out back then. Now I can barely put shit out with how much I feel like I need to tweak and change.

I keep on revising and revising and revising. At least I'm abandoning the "multiverse" thing and trying to integrate dialectical materialist philosophy into it, not solely due to the fact that it's based, but because it might actually enhance my project's quality a bit, in my opinion.

My basic premise is "a sub-quantum layer of reality exists, it's chaotic, but sometimes it can become stable, and this is when reality is formed, but reality dissolves when it reverts back to being chaotic, in an endless cycle." But, that's really just the basic premise, and I still feel like it'll need a lot of tweaks / specifications before it becomes solid enough to base my entire project around.

It's just such a headache, 'cause I don't think I can ever get a final draft, I just keep revising. I'm balancing entertainment value, dialectical materialism, and possibility, and it's a headache.

Any advice / discussion welcome.

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[–] keepcarrot@hexbear.net 4 points 2 days ago

Yes, if I'm interested in it. No, if I'm not interested in it.